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Agile is the most liked software development method which emphasises adaptability, teamwork and client satisfaction. It has grown to be a vital part of the modern-day software development process and therefore is useful in searching for a job or developing one’s career.
This blog post will focus on the top Agile methodology interview questions separated by skill level i.e. beginner, intermediate, and advanced. These questions will go a long way to ensure you are well-prepared for your next interview, whether you are just starting out or looking to increase your knowledge further.
Agile is a software development method that highlights adaptability, collaboration and user feedback. Through small manageable increments, it encourages iterative progress, thereby allowing the teams to react quickly to changes while efficiently delivering high-quality software.
Aspect | Agile | Lean |
Focus | Flexibility and customer collaboration | Efficiency and waste reduction |
Approach | Iterative development and continuous feedback | Streamlining processes by eliminating non-value-adding activities |
Origin | Software development | Manufacturing (adapted to software development) |
Key Practices | Sprints, User Stories, Continuous Integration | Value Stream Mapping, Just-In-Time Delivery |
The Agile methodology is a framework that guides teams in implementing Agile principles. It involves iterative development, continuous feedback, and collaboration across cross-functional teams. The focus is on delivering small, functional parts of the software frequently, allowing for constant improvements.
Key parts of the Agile process include:
Agile methodologies include several frameworks, such as:
Agile Scrum methodology involves organising work into sprints of two to four weeks. Each sprint produces a potentially ship-able product increment. It involves roles such as Scrum Master, Product Owner and Development Team with regular ceremonies like daily stand-ups, sprint planning meetings and retrospectives.
Aspect | Scrum Master | Project Manager |
Focus | Facilitates Scrum processes | Manages project scope, time, and budget |
Role in Team | Servant leader, removes impediments | Leader, directs the team |
Scope | Focuses on team’s success within sprints | Focuses on overall project success |
Documentation | Minimal, focuses on Agile principles | Extensive, required for project tracking |
Authority | No direct authority, acts as a coach | Has authority over team members |
Lean Software Development is characterised by its focus on eliminating waste in order to optimise efficiency. It focuses on delivering value to customers with minimum overhead, emphasising continuous improvement through practices like minimising delays and reducing unnecessary features, among others fostering a learning culture.
XP (Extreme Programming) is an agile methodology focused on frequent releases and technical excellence. It advocates practices such as pair programming, test-driven development (TDD) and continuous integration as ways of improving code quality and being able to respond fast to changing customer requirements.
Aspect | Product Backlog | Sprint Backlog |
Content | All features, requirements, and improvements for the entire product | Subset of the Product Backlog selected for a specific sprint |
Ownership | Managed by the Product Owner | Managed by the Development Team |
Scope | Broad, covers the entire project | Narrow, focuses on a single sprint |
Update Frequency | Updated throughout the project | Updated daily during the sprint |
Kanban board visualises workflow through which teams can manage their work while limiting work-in-progress (WIP), promoting flow and enhancing focus on delivery at all times within agile methodologies. The typical kanban board includes different stages of the workflow represented in columns.
Common obstacles to Agile include:
Dynamic Software Development Method (DSDM) is an Agile framework that emphasises full project lifecycle support, focusing on rapid delivery of software with active user involvement. DSDM promotes iterative development, where functionality is delivered in stages and adjusted based on user feedback.
Aspect | User Stories | Use Cases |
Focus | Brief, customer-centric feature descriptions | Detailed descriptions of system interactions |
Format | “As a [user], I want [feature] so that [benefit].” | Includes actors, scenarios, preconditions, and postconditions |
Level of Detail | High-level, focused on user needs | Detailed, focused on system functionality |
Documentation | Minimal, lightweight | More comprehensive and structured |
Use | Agile projects | Traditional projects, but can be adapted to Agile |
Adaptive System Development (ASD) is an agile methodology that emphasises continuous adaptation and learning throughout the software development process. It encourages iterative cycles, constant user feedback, and the ability to change course as needed to deliver value.
Agile frameworks are structured approaches to implementing Agile principles in software development. Popular frameworks include:
Each framework offers unique practices and tools to help teams stay Agile.
Waterfall is preferred over Scrum in scenarios where:
A Scrum cycle, known as a sprint, typically lasts two to four weeks. During this period, the team works on a set of prioritised tasks and aims to deliver a potentially shippable product increment by the end of the sprint.
Aspect | Release Burn-Down Chart | Sprint Burn-Down Chart |
Scope | Tracks work remaining across multiple sprints leading to a product release | Tracks work remaining within a single sprint |
Focus | Long-term progress towards release goals | Short-term progress within the sprint |
Audience | Stakeholders, product management | Scrum team, including Scrum Master and developers |
Update Frequency | Updated at the end of each sprint | Updated daily during the sprint |
Purpose | Ensures the team is on track for release deadlines | Ensures the team is on track to complete sprint goals |
Agile can be applied in various domains, including:
Continuous testing is a practice that involves running automated tests as part of the software delivery pipeline. By catching bugs early on, it ensures that code remains in the deployable state at all times, making it integral in Continuous Integration (CI) and Continuous Delivery (CD) processes.
In Agile, continuous feedback means getting regular input from various stakeholders like customers or team members during the entire software lifecycle. This allows for adjustments by the team to improve the product continuously while realigning them with customers’ expectations.
Communication skills are vital for Agile testers because:
Less documentation is important in Agile testing because:
A product burndown chart shows the remaining work in a product backlog over time. It helps teams track their progress towards the overall project goal thereby ensuring they remain within planned timelines for delivery of complete products.
A sprint burndown chart shows the amount of work remaining in a sprint. Updated daily, it helps teams monitor progress toward sprint goals. The chart provides a quick visual reference to determine if the team is on track to complete all tasks by the end of the sprint.
A release burndown chart monitors the development of the tasks done across many sprints up to product delivery. It displays how much work is left until a product can be released, allowing teams and stakeholders to gauge progress and make any necessary changes.
Sprint velocity is measured by calculating the total amount of work completed in a sprint, typically in story points or hours. It is the sum of all the story points associated with user stories that were completed during the sprint. Velocity helps teams estimate future sprints’ capacity.
Aspect | Agile Testing | Traditional Testing |
Timing | Continuous, throughout the development process | After the development phase is completed |
Collaboration | Close collaboration with developers and stakeholders | Limited collaboration, often isolated from development |
Feedback | Immediate, during the sprint | Delayed, after the entire project is developed |
Documentation | Minimal, often automated | Extensive, detailed test plans and cases |
Focus | Customer needs and requirements | Meeting predefined specifications |
A Daily Stand-Up is a short, time-boxed meeting held every day, usually lasting 15 minutes. Team members discuss what they accomplished the previous day, what they plan to do today, and any blockers they face. It keeps everyone aligned and informed.
Scrum has three primary roles:
Aspect | Definition of Done | Acceptance Criteria |
Purpose | Ensures a task is fully completed | Ensures a specific feature meets requirements |
Scope | Broad, applies to all user stories and tasks | Narrow, applies to individual user stories or features |
Focus | Quality standards, such as coding, testing, documentation | Functional requirements, such as behaviour and outcomes |
Responsibility | Defined by the team | Defined by the Product Owner |
Scrum-ban is a hybrid methodology that combines Scrum and Kanban. It uses Scrum’s structure (like sprints) while leveraging Kanban’s focus on continuous flow and visualising work. This approach is useful for teams that need to maintain flexibility while still following a structured framework.
Aspect | Continuous Integration (CI) | Continuous Deployment (CD) |
Focus | Integrating code into a shared repository | Automatically deploying code to production |
Goal | Early detection of integration issues | Rapid release of new features |
Automation | Automated testing on integration | Automated deployment to production |
Frequency | Multiple integrations per day | Frequent deployments, sometimes multiple per day |
Control | Manual approval for deployment | Fully automated, no manual intervention |
Agile and DevOps complement each other by focusing on improving the software development lifecycle:
Aspect | Agile Project Management | Traditional Project Management |
Approach | Iterative and incremental | Sequential (Waterfall) |
Flexibility | High, adapts to changes | Low, changes can be costly and time-consuming |
Team Structure | Self-organising, cross-functional teams | Managed, hierarchical structure |
Documentation | Minimal, just enough | Extensive, detailed documentation |
Customer Involvement | Continuous, regular feedback | Limited, mainly at the start and end of the project |
Aspect | Sprint Backlog | Release Backlog |
Scope | Work planned for a specific sprint | Work planned for an entire release |
Content | Detailed tasks and user stories for the sprint | High-level features and goals for the release |
Duration | Typically 2-4 weeks | Can span multiple sprints |
Ownership | Managed by the Development Team | Managed by the Product Owner and Development Team |
Flexibility | Can be adjusted during the sprint if necessary | Adjusted as priorities change over multiple sprints |
Aspect | Feature | Epic |
Definition | A specific functionality that delivers value to the user | A large body of work that can be broken down into smaller features or user stories |
Size | Smaller, more manageable | Larger, often requiring multiple sprints to complete |
Scope | Narrow, focused on a particular user need | Broad, encompassing multiple related functionalities |
Tracking | Tracked as part of the sprint backlog | Tracked at a higher level in the product backlog |
Aspect | Product Owner | Scrum Master |
Primary Focus | Maximises product value by managing the product backlog | Facilitates the Scrum process, ensures the team follows Agile practices |
Authority | Has authority over the product backlog and prioritisation | Has no direct authority, acts as a servant leader |
Customer Interaction | Regularly interacts with customers and stakeholders | Focuses on supporting the team internally |
Responsibilities | Defines user stories, sets priorities, and ensures the team delivers value | Removes impediments, facilitates meetings, and coaches the team |
Ownership | Product vision and backlog | Scrum process and team dynamics |
Aspect | Velocity | Burn-down Chart |
Definition | Measures the amount of work completed in a sprint | Visualizes remaining work in a sprint or release |
Usage | Helps estimate future sprints | Tracks progress toward completing sprint or release goals |
Focus | Team’s productivity over time | Remaining work versus time |
Update Frequency | Calculated at the end of each sprint | Updated daily during the sprint |
Purpose | Predicts team capacity for future sprints | Ensures the team is on track to meet its goals |
Aspect | Story Points | Hours Estimation |
Basis | Effort, complexity, and uncertainty | Time required to complete a task |
Scale | Relative (e.g., Fibonacci sequence: 1, 2, 3, 5, 8) | Absolute (e.g., hours or days) |
Purpose | Helps estimate work effort across teams | Helps track time spent on individual tasks |
Flexibility | More flexible, accounts for complexity and risk | More rigid, focuses on time only |
Subjectivity | Subjective, based on team consensus | More objective, based on time-tracking |
Aspect | Test-Driven Development (TDD) | Behaviour-Driven Development (BDD) |
Focus | Writing tests before writing code | Writing behaviour specifications before writing tests and code |
Audience | Primarily developers | Developers, testers, and non-technical stakeholders |
Language | Typically uses programming languages | Uses natural language or domain-specific language |
Output | Unit tests that guide the development process | Scenarios that describe system behaviour |
Goal | Ensure code correctness and refactor as needed | Ensure alignment between business goals and implementation |
Pair programming is a practice in Extreme Programming (XP) where two developers work together at a single workstation. One writes the code (the “driver”) while the other reviews each line as it’s written (the “observer” or “navigator”). They switch roles frequently to ensure both contribute equally.
Aspect | Agile Methodology | Traditional Waterfall Process |
Approach | Iterative, incremental development | Linear, sequential development |
Flexibility | High, allows for changes and adjustments | Low, difficult to accommodate changes |
Customer Involvement | Continuous feedback and collaboration | Limited involvement, mainly at the beginning and end |
Documentation | Minimal, focuses on working software | Extensive, detailed documentation required |
Delivery | Frequent, with small increments | One-time delivery at the end of the project |
A sprint review meeting is held at the end of each sprint to demonstrate the work completed. The development team showcases the finished product increment to stakeholders, who provide feedback. This meeting helps ensure the project is on track and aligned with customer expectations.
A sprint retrospective meeting is held after the sprint review. The team reflects on the sprint, discussing what went well, what didn’t, and how processes can be improved. The goal is to identify actionable steps to enhance future sprints, fostering continuous improvement.
Aspect | Extreme Programming (XP) | Scrum |
Focus | Technical excellence and continuous customer involvement | Process and project management framework |
Practices | Pair programming, TDD, continuous integration | Sprints, daily stand-ups, sprint reviews, and retrospectives |
Flexibility | Highly adaptive, changes can be made at any time | Structured with set roles and ceremonies |
Team Size | Typically smaller teams | Can work with teams of varying sizes |
Emphasis | Code quality and technical practices | Process, team collaboration, and iterative delivery |
Refactoring is the process of improving the internal structure of existing code without changing its external behaviour. The goal is to make the code cleaner, more efficient, and easier to maintain. This can involve simplifying complex code, eliminating redundancy, or improving readability.
Aspect | Scrum | Kanban |
Structure | Time-boxed sprints with predefined roles | Continuous flow without predefined time frames |
Roles | Scrum Master, Product Owner, Development Team | No specific roles required |
Focus | Delivering a potentially shippable product increment | Visualising and optimising workflow |
Planning | Sprint planning at the start of each sprint | Continuous planning, work added to the board as needed |
Flexibility | Limited flexibility within a sprint | High flexibility, work items can be reprioritized anytime |
Aspect | Incremental Development | Iterative Development |
Approach | Building the system in small, complete increments | Refining the system through repeated cycles |
Delivery | Delivers parts of the product progressively | Delivers a basic version first, then improves it over time |
Focus | Adding new functionality with each increment | Refining and improving existing functionality |
Outcome | Complete working features at each step | Improved versions of the product with each iteration |
Use Case | Useful when the product can be divided into clear, standalone parts | Useful when the product needs ongoing refinement or exploration |
Zero sprint refers to the preparatory work done before the first sprint begins. It includes activities like setting up the environment, gathering initial requirements, creating a project backlog, and planning the overall project. This sprint doesn’t produce a deliverable but sets the stage for the development process.
Aspect | Agile Testing Methods | Traditional Testing Methods |
Timing | Continuous, throughout the development process | Performed after the development phase is complete |
Collaboration | Close collaboration with developers and stakeholders | Limited collaboration, usually isolated from development |
Documentation | Minimal, focuses on working software | Extensive, detailed test plans and cases |
Flexibility | High, can adapt to changing requirements | Low, changes can be costly and time-consuming |
Feedback | Immediate, during the sprint | Delayed, often after the project is nearly complete |
A release candidate is a version of the software that is nearly ready for release. It has passed through all the necessary tests and checks and is considered stable. If no critical issues are found, it can be officially released to customers. It’s the final step before the official launch.
Aspect | Release Burn-Down Chart | Sprint Burn-Down Chart |
Scope | Tracks work remaining across multiple sprints leading to a product release | Tracks work remaining within a single sprint |
Focus | Long-term progress towards release goals | Short-term progress within the sprint |
Audience | Stakeholders, product management | Scrum team, including Scrum Master and developers |
Update Frequency | Updated at the end of each sprint | Updated daily during the sprint |
Purpose | Ensures the team is on track for release deadlines | Ensures the team is on track to complete sprint goals |
Scrum of Scrums is a scaled Agile technique used when multiple Scrum teams work on the same project. Representatives from each team meet regularly to discuss progress, coordinate efforts, and address dependencies or impediments. This ensures that all teams are aligned and working towards the same goal.
Implementing Scaled Agile Frameworks (SAFe): These frameworks help coordinate multiple Agile teams.
When it comes to Agile philosophy, it is vast while Scrum is a particular type of Agile framework with definite roles, events as well as artefacts. Agile methods can be adapted by developers if their project does not fit into Scrum but they would miss out on the structured approach offered by Scrum. Project demands and team dynamics dictate this choice.
Scrum poker also referred to as planning poker is an estimation technique used by agile teams based on consensus. During sprint planning, members of the team use cards with numbers in order to estimate the effort required for a user story. The estimates are discussed until the team agrees on them so that they have more accuracy and balance with their workload.
A tracer bullet is a technique in Agile used to explore potential solutions quickly and with minimal resources. It involves building a simple, functional slice of the software that touches all major components, helping teams understand feasibility, identify risks, and guide future development.
An impediment is anything that blocks or slows down the progress of an Agile team. It could be technical issues, lack of resources, or organisational challenges. The Scrum Master is responsible for identifying and removing these impediments to ensure the team can work efficiently.
Scrum:
Kanban:
Requirements are likely to change: Agile allows for flexibility and adaptability.
Adaptive System Development (ADS) is an Agile methodology that emphasises continuous adaptation and learning. It focuses on iterative development, frequent feedback, and the ability to pivot based on changing requirements. ADS is particularly useful in environments where uncertainty and rapid change are common.
A Spike in Agile is a time-boxed research activity used to gather information or explore a technology, concept, or issue. Spikes are often used when the team needs to understand an aspect of the project before they can estimate or implement it. Spikes can be technical or functional.
TimeBoxing in Scrum refers to setting a fixed duration for an activity or task. For example, a sprint is a TimeBoxed iteration, typically lasting 2-4 weeks. TimeBoxing helps keep the team focused, ensures that work is completed within a set time, and prevents scope creep. Common TimeBoxed events include daily stand-ups (15 minutes) and sprint reviews (2-4 hours).
Test-Driven Development (TDD) is a software development practice where developers write tests before writing the actual code. The process involves:
TDD helps ensure code quality and reduces bugs early in the development process.
The introduction of agile methodology has changed how software development teams tackle projects, bringing flexibility, collaboration and continuous improvement. Understanding key concepts, practices and roles within Agile is essential for anyone who wants to excel in an agile environment. Whether at entry level or experienced professionals having knowledge about common interview questions will give you an upper hand in getting a position that uses agile methodologies.
To effectively contribute towards the success of your team through driving innovation in your projects requires mastering these principles as well as practices around Agile frameworks. Agile thrives on constant learning plus adjustment, hence continuing seeking new horizons in order to achieve a competitive advantage in this ever-changing field.
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